Adaptation is an interactive art installation for which artists, paired with tech companies, have created work about the Internet of Things, its possibilities and how they will impact our future. Working in four different categories, Environment + Data, Quantified Self, Interactive Spaces and Smart Cities, which reflect important tendencies within IoT, they have created Installations which will allow the public to see and interact with data obtained from the environment, the spectators themselves or the internet.
The exhibition will be held at the CRCLR House, an experimental center for sustainable and artistic practices in the heart of Neukölln. The opening will take place on the 11th and will run till the 14th as a satellite event with Tech Open Air a yearly festival held in Berlin of around ideas of tech, music, art and science.
The first project titled E-CAMERA by Hamburg based artist Luiza Fabrizi working in the category of Quantified Self, is a camera which reads emotion-related bio-signals from the users body and uses thios data to modify the image. The result being an image which reflects the momentary embodied emotional reality of the person taking the photograph.
The second, STILL TOUCHABLE? for the Interactive Spaces category is a collaboration between anthropologist and artist Yeon Sue Park and data researcher Souneil Park. The project invites us to reexamine our relationship to media and its tangibility through the creation of an intangible data center which can only be explored through our special relationship to it.
The third is a project by French-British artist Thomas Grogan, his FLORAL AUTOMATION, as part of the Smart Cities category, is a sculptural piece that grows digital plants in response to environmental data gathered in real-time from the sculpture’s location.
Finally in the Environment + Data Category the project by artist and technologist Justus Harris and mathematician and civic hacker Eric Dolores, takes information regarding water pollution from around the world and transforms 3D scanned models of people to reflect the quality of their local water sources.
All artworks are powered by AGILE, a gateway developed under a European Union funded project, for developing and manufacturing IoT solutions.